Glossary |
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CD-ROM |
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CD-ROM (compact disc
read-only memory) or (compact disc read-only media): A computer
storage medium similar to the audio CD that can hold more than 600
megabytes of read-only digital information. |
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Coaching |
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Coaching is characterised
by a counselling- and coaching process. The coach does not provide
direct solution proposals but accompanies the clients and supports
them in developing their own solutions. |
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Data Bases |
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Data Bases: A data
base contains a large amount of data in a structured form. The entries
are provided with key words so that a targeted search for certain
sets of data becomes possible. |
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Download |
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Download:
The electronic transferring or copying of a file from one computer to another. Files may be downloaded from another connected individual computer, a computer network, a commercial online service, or the Internet.
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Drill&Practice |
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Drill & Practice provides
practice in skills previously taught. The programme is designed
in a way that the student gets drilled until a skill is not only
learnt but is brought to a state where the response becomes automatic.
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Infrastructure |
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Infrastructure: The
underlying mechanism or system by means fo which voice, video, and
data can be transferred from one site to another and be processed.
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Instructional Design |
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Instructional Design
(ISD): The philosophy, methodology, and approach used to deliver
information. Some courseware aspects include question strategy,
level of interaction, reinforcement, and branching complexity. Successful
ISD should create a learning experience that is engaging and effective,
but not require excessive amounts of time to develop and implement.
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Interactive media |
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Interactive media:
Allows for a two-way interaction or exchange of information.
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Internet |
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Internet: An international
network first used to connect education and research networks, begun
by the US government. The Internet now provides communication and
application services to an international base of businesses, consumers,
educational institutions, governments, and research organizations.
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Intranet |
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Intranet: A LAN or
WAN that transports information. An intranet is owned by a company
and is only accessible to people working internally. It is protected
from outside intrusion by combination of firewalls and other security
measures.
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Learning platforms |
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Learning platforms:
Internal or external sites often organized around tightly focused
topics, which contain technologies (ranging from chat rooms to groupware)
that enable users to submit and retrieve information.
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Learning scenarios |
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Learning scenarios:
Possible learning scenarios are traditional teaching, supported
self-learning, collaborative learning as well as virtual classroom.
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Learning theories |
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Learning theories:
Learning theories are characterised by "describing and explaining
different attempts at gaining knowledge about conditions and processes
of learning". |
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Mental models |
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Mental models: According
to cognition psychology the construction of mental models comprises
the acquisition of knowledge and the understanding of complex information.
A mental model integrates pre-knowledge, facts and relations to
an "image" which more or less corresponds to an extract
of the real or possible "world". |
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Multimedia |
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Multimedia: "The
term multimedia refers to technical systems which are able to process
different types of data like texts, graphs, sound and animated images
and to make them available for interactive use"
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Navigation |
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Navigation: Finding
your way from page to page on the World Wide Web.
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Online learning |
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Online learning: Learning
delivered by Web-based or Internet-based technologies.
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Posting/Post |
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Posting/Post: To place
a message in a public message forum. Also, to place an HTML page
on the World Wide Web.
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Provider |
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Provider: The term
'provider' characterises a service provider who makes the internet
access possible for his/her clients. |
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Real time communication |
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Real time communication:
Communication in which information is received at (or nearly at)
the instant it is sent: Real-time is a characteristic of synchronous
communication.
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Self-instructed
learning |
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Self-instructed learning:
"The method of 'self-instructed learning' is based on the independent
accomplishment of tasks by the participants, who are systematically
provided with methodological aids."
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Stimulus-response-theory |
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Stimulus-response theory
The S-R-theory is the basis of all behaviourist learning- and behaviour-theories. Here learning is understood exclusively as a conditioning process; i.e. the entire behaviour of the organism is explained as a reaction (response) to a previous stimulus.
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Subscribers |
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Subscribers: People
who use AOL are known as 'subs', as are people who subscribe to
any kind of online service (for instance, to receive a weekly online
newsletter). |
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Virtual |
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Virtual: Not concrete
or physical. For instance, a completely virtual university does
not have actual buildings but instead holds classes over the Internet.
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